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4) Human approach optimizationĪs it still wasn’t fast enough to calculate the very complex puzzles, I tried to make it play a little more like a human does. The overall speedup to the naive approach is around 60 billion x. All other combinations could be early skipped. The deepest call happened only 17 times, so only 1360 different combinations were tried with all stones on the field. But after trying out the proposed combination, it indeed solved the puzzle! Awesome! I looked at how often the recursive function got called.
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After I implemented that, I was sure I had an error in the code, because I got a result in just a few seconds. That way I could skip many many more unnecessary paths. Then from the last to the first I summed them up, so I knew how many 1s the last x stones could cover. I calculated how many 1s all stones in the list had.
![danball stick ranger wiki danball stick ranger wiki](https://dan-ball.jp/images/m/ss_ranger.png)
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That still wasn’t fast enough to crack medium 7. So if you can skip the tests for a stone with many combinations it gives a higher speedup then when you skip a stone with few combinations. Small stones have more possibilities to move. Now when you reorder the list of stones that the smallest stone is the last one in the list, it increases the speed again. If they were the equal, then I tried all combinations. Instead of trying each combination, I first counted all the zeros in the remaining field. Now in the recursive function, I handled the last stone differently. I counted how many 1s the last stone in the list had and stored it. What I did next was a first optimization. It means that for the 4th hard puzzle, you have to try 497,082,506,768,547,840 (thats 497*10^15) different combinations, my computer can calculate around 5 million combinations a second (on a single core), takes far too long. increase the “next” position and go to 2.if the stones list is empty check if the game is solved.Then I have a recursive function that does the following: Now I have another array of matrixes that contain the stones you can move onto the field. My program has a simple matrix that consists of 1s and 0s that stores the base level data. Some of the hard puzzles are still way out of range, I’d need another speedup of 1000x to solve them in a day. So I sat down and started coding on my brute forcer again and got a huge speedup that made it feasible to crunch even harder problems.
![danball stick ranger wiki danball stick ranger wiki](https://static.powdertoy.co.uk/2375780.png)
I think I solved the new hard puzzle by myself, but I still wasn’t able to solve Medium 7 and 8.
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So I took another look at Laminate Pieces ( how to play on a PC), since it also got updated.
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New Rings, the white stone bug was finally fixed (after the first update it still appeared on items bought from the shop) and PG got that Pen Paint addition. A theory.The last weeks on Stick Ranger and Powder Game were very boring. However, it sells at the same value compared to other jewels at level 3 and 4. Composition restriction: weapons with type freeze Note: It sells for double the value ($500) of other jewels ($250) at level 1 but strangely also sells for $500 at level 2. Composition restriction: weapons with type ice Note: Make Enemies Slower. Composition restriction: weapons with type fire Note: For the Flame Sword and the Flame Sabel the Garnet allows the flames to go further. Composition restriction: weapons with type poison Composition restriction: weapons with type fire Composition restriction: weapons with type ice Composition restriction: weapons with type thunder Composition restriction: weapons with type poison Left: Flame Sword without compo items. Below is a list of the different kinds of jewels and their effects. Selling jewels at the shops gives players $250 per level, except for the diamond both level 1 and level 2 gives $500. A jewel can only be attached to a weapon with the corresponding elemental type. Jewels are t restricted to weapon classes like most other compo items rather, they are restricted to one of five elemental types. Excerpt: Jewels are compo items found in Stick Ranger. Chapters: Aquamarine, Berserk Card, Black Crystal, Black Stone, Blue Stone, Bronze Medal, Bullet's Card, Card, Catapult's Card, Charm, Compo item, Critical's Card, Crystal, Diamond, Emerald, Explosion's Card, Fire Spirit, Freeze Charm, Garnet, Gold, Gold Medal, Gold rush Card, Green Stone, Guide's Card, Ice Charm, Inventory, Iron Medal, Item, Jewel, Long Sword's Card, Medal, ONIGIRI's Card, Onigiri, Peridot, Pierce's Card, Poison Charm, Purple Crystal, Quick's Card, Red Crystal, Red Stone, Ruby, Sapphire, Silver Crystal, Silver Medal, Spirit, Stone, Thunder Spirit, Topaz, Vampire's Card, White Stone, Yellow Crystal, Zombie's Card.